Stronghold: Crusader | |
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Stronghold: Crusader is the successor to Firefly Studios's 2001 game Stronghold.
Crusader has much in common with the original Stronghold, but differs
from its predecessor in the fact that the game is no longer set in a
pseudo-Europe, instead being set in the Middle East during the Crusades. The game features several new Arabian units that can be purchased in a new building,
the mercenary post. Though the Arabian troops do not require any
resources to produce, they are rather expensive. The game was also
released as Stronghold Warchest. This version was a compendium of
Stronghold and an enhanced version of Stronghold: Crusader, containing
additional characters and an additional Crusader Trail.
Stronghold Warchest was only released in North America, meaning players in the rest of the
world have never encountered the second Crusader Trail, or second set
of characters. This changed when an updated version of Stronghold
Crusader, Stronghold Crusader Extreme was released in early 2008.
Campaigns
Stronghold Crusader features several real-time strategy campaign strings. These document the First, Second and Third Crusade, as well as conflicts within the individual Crusader states. Each campaign comprises several battles, such as Nicea, Heraclea, siege of Antioch, Krak des Chevaliers and the Siege of Jerusalem.
The game also features the Crusader Trail, a series of 50 linked
missions against various opponents. Stronghold Warchest adds two more
Crusader Trails, one consisting of 30 linked missions and an Extreme
Trail consisting of 20 linked missions.
Gameplay
The gameplay is similar to the original Stronghold, the major difference being that the game is set in the Middle East. As a consequence, farms can only be built on oasis
grass, which leads to rivalry among players for limited farmland and
resources. The game adds new AI opponents (the number depending on the
version of the game) and several new Arabian units purchasable from a
mercenary post. The color of the player's units have also been changed
from blue to red in order to match the colors of the Knights Templar.
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Arabian Archers: These have slightly better stats than their
European counterparts and are easier to train, but are more
expensive. Can use braziers.
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Slaves: These are the cheapest units in the game. They have
very low health, weak weapons and bad armor, but are fast at
digging moats and if used effectively can burn down enemy
buildings, causing large fires.
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Slingers: The cheapest missile units, the slinger uses a
sling to hurl rocks at the enemy. These units can't use braziers,
and are lightly armored.
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Assassin: These units are the stealth force of a player's
army. They are invisible to the enemy unless in range of enemy
units or attacking a building. They have impressive strength, can
scale walls and take over gatehouses, but their armor isn't too
thick.
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Horse archer: These mounted archers are very useful in
battle. They can fire while moving, making them useful for hit and
run strikes. They have slightly increased range from the foot
archers, and are slightly more expensive. These units do not
require a stable.
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Arabic swordsman: Though not as powerful or as heavily
armored as the swordsmen of Europe, these troops can walk slightly
faster and are cheaper to produce.
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Fire thrower: These ranged units do not fire arrows or rocks,
but pots of fire. They are much more heavily armored than slingers
or archers, and are great at setting fire to enemy buildings, but
are very vulnerable at close range. These are the most expensive
Arabic mercenary.
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Fire ballista: These siege engines, when manned by engineers, are
very useful. They have impressive range, use flaming arrows, and
can move places. However, these cannot be constructed on towers,
and are very vulnerable at close range and slow.
The
game contains several different characters, available to be selected as
allies and enemies. The opponents from the original game make a return,
as well as new Arabian lords and crusaders being available.
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The Rat(Duc de Puce): The Rat was raised as an only child in
lands belonging to the de Puce family. The duke showed his mother
favour ensuring that she never paid taxes
and always had enough to get by. One day a messenger came by and
it was revealed that his father was the same Duc de Puce whom his
mother had once worked for as a serving wench. Due to an
unfortunate accident the entire de Puce family had been lost at sea
whilst returning from holiday leaving the Rat as next in line to
inherit the title of Duke. The Rat is the least experienced lord,
and is terrible at running his castle.
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The Snake (Duc Beauregard): The Snake was once governor of
some of the richest provinces in the homeland where he made an
extremely fruitful living from underdeclaring the taxes he
collected but, when the king found out, he had him posted here to
the 'new colonies'. During one of his first military encounters, he
went up against the Lord’s father losing an eye to him in combat.
On that day the
Snake swore he would not rest until the decapitated heads of your
entire family were lined up on spikes outside his keep. He uses
tricky and underhanded tactics, and prefers to use mercenaries to
do his dirty work.
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The Pig (Duc de Truffe):When the Pig was born it is rumoured he
looked so hideous that his parents abandoned him in the street.
Whatever the case, it is known that he was taken in by a group of
traveling bandits who raided small towns
and villages throughout the homeland. Whilst growing up with this
small army of rogues he was vastly underfed; however, after
developing a crude but effective understanding of basic military tactics and being nominated as their leader, the Pig made sure that he had first call on the best foods
after each raid and has overeaten ever since. He is quite tough,
and won't go down without a fight. The Pig sticks to macemen and
crossbowmen, and is master of dairy and leather.
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The Wolf (Duc Volpe): The Wolf's past is shrouded in mystery
and what is known of his history is mainly patched together from
stories and unreliable rumours alone. This aside, it is believed that both his parents died from natural causes
in close succession shortly after his eighteenth birthday. He
holds his castle in an iron grip, and will be quite a hard foe to
defeat.
- Richard the Lionheart: The Lionheart has a reasonable grasp of the region's economy for a soldier, but it is in the field of
battle where he is in his element. Brave and fearless, his ability
to siege a castle is second to none. He is a very noble lord, and
prefers strong, heavily armored, and somewhat slow troops for his
attacks.
- Saladin:
More than any other Lord, Saladin knows how to run the desert
economy. He will be in no great rush to lead his forces out into
the field, but when he strikes, it will be from a position of
power. He is the only lord who is smart enough to use the best
towers, and he is very good at becoming fabulously wealthy, and
spending it all at once on a devastating attack. If you are having
trouble, simply knock down his walls and burn all his bakeries- the
will catch fire quickly and spread even faster.
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The Caliph: Cruel and vindictive, the Caliph is skilled at
bringing misery to both his own people and to yours. If he can get
his tyrannical act together, his underhand methods of fighting will
prove a constant thorn in your side. Beware his early-game use of
Slaves that can level your agricultural and castle buildings if not protected.
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The Sultan: The Sultan is more...say...a poet, than a
warrior, preferring feasting to the humdrum matters of running his
own castle. In short not the sharpest sword in the desert. His
people love him, however, and his soldiers will fight well to
defend him. His castle is circular in shape with some scattered
Scout Towers. The only threats he produces are Arabian Swordsmen
and Fire Throwers.
The following characters only appear in Stronghold Warchest (though the first three are downloadable from the main site)
- Philip II of France:King
Phillip seeks glory and prestige from his desert adventure. His
reckless insistence on the use of his knights as his main fighting
force is more often than not, his undoing. Beware his hit-and-runs
with Knights, although his sieges are quite mediocre.
- Emperor Frederick:
Emperor Frederick is perhaps the best alround strategist in the
desert. There are few weaknesses in his armour and left alone he
will over time become a mighty force.
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The Sheriff: The Sheriff is the cruelest lord in the land and
easily the most underhand. He will use Arab or Crusader alike,
along with every dirty castle defense he can lay his hands on, to
further his own self-interest. His castle, although massive, is
extremely susceptible to fire; destroy his courtyard and then head
to his keep.
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The Nizar: The Nizar may catch you by surprise if you are
unprepared for his swift and silent tactics. His island like
castles are only effective on low ground and can be tricky to
attack. On some maps the Nizar's castle may be built shoddily, but
if it is well-completed, it is very hard to siege.
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The Wazir: The Wazir is a mean spirited leader with a fiery
temper. His persistent use of horse archers make him an annoyance,
although his siege technique leaves a lot to be desired. The Wazir
has a star-shaped castle, and his economy makes use of bread.
Another castle that is susceptible to fire, but his use of mass
Horse Archers can negate your advantage in that area.
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The Emir: The Emir is a kind hearted and easy going Arabian
leaser. A good all rounder who knows how to manage his economy
effectively as well as how to attack...which he does...in force!
Comparable to Saladin.
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The Abbot: The Abbot considers himself entrusted with the
defense of his faith. His vindictive monks will continually amass
in vast numbers to pull down the walls of their enemies. Only
produces Monks and Archers, the former he will send at you in the
hundreds. His castle is average, but having uncrenelated walls
gives you an advantage if you use a Siege Tower.
- The Marshal: This retired fighter tends to play things a little more cautiously than he once did. The sight of his knights sallying forth from his castle is still a warning to anyone however. The poor old blighter seems to have left the back of his castle open, prompting an easy victory... if the player can get past his Knights and Swordsmen.
Source: Wikipedia
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